kuru
Hi, I just wanted to write something.
I feel like this is the first game I make in which I really pushed to express myself. It's quite simple actually, but important to me nonetheless. I have tried to make more complex games before, with Unity and other stuff, but nothing ever felt complete or finished. I had to do something small, simple and true. I hope it's true. You can never know with the mind...
But I guess it is, even if not perfect, a frame in time and space, irrelevant like our lives and yet still worth sharing.
I developed this game in a moment of transition. Life itself is a continuous transition between a form and another, but perhaps this time I was becoming conscious of some meaningful patterns or traces, so I felt it close.
Of course, I was also falling in love during its creation. I had never fallen in love before and I had to do something to remember about it, because I let myself forget so much about this life until now, so many faces, words, stories. It's like I've been walking with a thick fog around my body every day. Unaware of where I was, with whom, for what. Waiting.
And why?
I guess because it's easy. It's so much easier to be careless. To pretend to be unhappy, doing nothing to change it, cherry-picking to justify one's own misery, while it's hard to share.
It wasn't all about love. It was also about work, family and friendship; about my responsibility when I'm around the people who care for me; how can I make them feel lighter instead of being grave all the time?
(mm, this game is not lighthearted, I fear. I'm still working on it. I mean on being light; the game is complete, I swear!)
I don't know the answer. I hope it's a good question.
Ille potens sui
laetusque deget, cui licet in diem
dixisse "vixi: cras vel atra
nube polum pater occupato
vel sole puro."
Horace, Odes (III, 29)
Files
kuruends
minimal game about time and perspective
Status | Released |
Author | Blaze Runner |
Genre | Visual Novel |
Tags | Abstract, Minimalist, Pixel Art, Story Rich |
Languages | English |
Comments
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I very much enjoyed playing this. The constant dissonance between abstraction and relatable emotion was a joy to float between. Thank you for your game.
I hear you. I'll play your game. I appreciate your uninhibited expression. Keep it up.